For ages, we are getting a brand-new non-transfer realm for the first time, open to create characters on and explore its untouched reaches. As a non-transfer realm, character transfers to it are disabled for six months. I believe this is the first such realm since Burning Crusade launched, though we did get a new transfer realm at the end of last month. The realm is called Cairne, and it's a PvE realm, in Central time, in the Emberstorm battlegroup. Reroll locusts, start your engines.
Are you willing have a new beginning? It's kind of tempting to go roll on a realm where nobody's been out of the noob zones yet, where the Dark Portal has yet to be traversed by players and everything is ripe for the conquering. But then again, it's also nice to be on a realm with a mature economy and people I know, so I will probably not be rushing out to Cairne myself. I know, however, that many of you have been clamoring for a new realm for some time -- go to it. Bornakk adds that there are no plans for new PvP realms, "as there are several low population PvP realms you can transfer or re-roll on right now."
Then we talk over Player versus Environment, that is PvE. (also known as Player versus monsters' or PvM) is a term used in MMORPGs, MUDs and other online computer role-playing games to describe any situation in which a player must complete a pre-defined task without fighting other players. Often this involves battling computer-controlled artificial intelligence creatures or solving a riddle. Because of the lack of actual human intelligence in PvE combat, the style of play is starkly different from that of Player versus player (PvP) combat. Usually the PvE mode can be played alone, with human companions or even with AI companions. The PvE mode may contain a storyline that is narrated as the player progresses through missions, however it may also contain missions that may be done in any order. For example Guild Wars narrates its story by displaying in game cutscenes and through dialogue with NPCs. To enhance replayability, missions can often be completed many times. Characters playing in this mode are protected against being killed by other players or having their possessions stolen. (A very notable exception to this rule is EVE Online, where players can, and often are, ambushed by other human players (PvP) while attempting to complete the PvE mission.)
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